Sunday, May 17, 2015

Smartphone project brainstorm





Unit 6 Reading Response

MOBILE: IT'S NOT JUST A CITY IN ALABAMA ANYMORE

Smartphones and all their glory were designed to compliment the modern people of the world. Easily, an influence on todays zeitgeist of inconnectuivity on a global scale. Smartphones provide an opportunity for most things to be tangible at any location with just one device, essentially the world in the palm of your hands. Of course the information pulled from these devices by the users, doesn't always arrive fashionably and even then the content they arrive to may not be inclined to display what they need intuitively, and  delightfully. The users that"only"occasionally visit your site at home at specific times of the day, also expect to have access to your site at any given time no matter where they are. This demand for a support structure to a new world of organization, forces designers to think smaller and more thoughtfully about how they organize the information on the page.

WHAT'S THE DIFFERENCE?

 Designers at the beginning had a misconception on what users were doing on a mobile device. They always imagined their users on the go. The sites were intended as such. When infact, users could be anywhere in a variety of environments closed or open. The layout design when users arrive to page should should be universally understood in terms of its call to action, or navigation.

The difference between your site on a desktop and a mobile shouldn't be too different. The main difference is how much space you have to place content on the page. The designer needs to be more considerate about how the users are going to use their site and providing as much answers as possible concerning the subject matter. Yes, there is  going to be considerably less info on any single mobile page. However there are "trade offs" a designer delegates in order to appeal to more users than the ones who already hate it because it doesn't appeal to them.

No matter the constraint, there are a few techniques or paradigms to ensure a smoother transition from desktop to mobile. Don't make the user scroll down once he's clicked the link to what they're looking for. It should be readily available to be seen immediately, not just a couple of thumb swipes down the screen.

Communicate well what the user can interact with. Sometimes simply outlining what you want people to click isn't enough to have a diverse selection. Exploring different ways to indicate a call to action essentially.'

99% INVISIBLE

Designing names for a product is very difficult. Exploring with brainstorms are one of the best tools you have to come to a sound conclusion that relates in all  languages, and can be pronounced without negative association. The names you generate at first won't have much impact, you can come up with up to 500 names before you can really get something tangible and relatable. The name of the product does not have to represent the product. Throw enough money at any product and it won't matter what you name it, people will run with it. The name doesn't even have to be an actual word in the dictionary. It's always convenient to for the name of your product to have meaning. However there are things that you definitely don't want to name. It just comes down to the story of the product and finding the vocabulary articulating the subject matter at hand.

Sunday, May 10, 2015

Unit 5 Reading Response

Chapter 8: The Farmer And The Cowman Should Be Friends

Anytime you are working or coordinating with others, one must understand the basis of the creative fusion, keeping the topic always in sight. Creativity will draw our attention away from our goal. Which is why written process proves king in terms of teamwork. Respecting anothers idea is simply a matter of understanding wether it will contribute or remove from the goal. Similarities in creativity should respectively and equally considered and equally ridiculed with a standard form of questions that intuitively guide the decision making process. The creative process includes having something to test. Understanding the data that results from it provides more answers to guide future decisions for the team, and camaraderie amongst the team when they can all at least reference something that identifies them all collectively as designers.

Chapter 9: Usability Testing on 10 Cents a Day

If the design process is done incorrectly, there is a potential failure looming ahead. This would result in lost time and expenses, working vigorously to meet a deadline that does not reflect the progress of the work. Utilizing certain techniques and guidelines from the beginning or throughout the creative process, invests economic clarity and definition. This reduces the amount of time needed to refine the creative direction and mission statement. 

Testing your site is very important because you want to know how people are interacting with your design. Proving much more valuable, receiving results that can save considerable savings in expenses over minor errors. 

Tests, just like the project goal, need to be clear. You need to identify specifically what you're looking for in order to get the data you want. You need to know what the test subjects are looking for, and how they use the navigational elements on the page. The conclusion of these tests should not be seen as an absolute statement as there will be future test sessions that will likely point out other data, unforeseen by previous data. So the designers must simply identify the defining issue users are having with their sites. 

Tuesday, May 5, 2015

Unit 4 Reading Response

Delegating the structure of Information on a web page can prove difficult when the design laws are not followed. One of the many reasons for this obstacle is selfishness on the designers part. Simply assuming that the user is going to understand the hierarchy of information played before him. Keeping the user in mind during the beginning stages of the layout, brings good deeds to the future of the project and it's success.

From the start the user needs to be informed of where they are on the site, what the site does, so that you may begin building credibility and trust with users that have never used your site before and probably will return.

Organizing the amount of space that you have to equally engage the user is also important. Stakeholders for space on your page may demand a certain amount of Hierarchal dominance, and undermine the function of the page in seek of only their benefit. As a designer you need to learn how to work around that so that you can increase the functionality of your site and it's communication with its users. Merchant sites are usually filled with campaign ads as such.